To use a .tox file within Smode, you'll need to have a paid TouchDesigner or TouchPlayer license installed on the machine (Educational, Commercial, or Pro).
For more details, please refer to the TouchDesigner
Licensing documentation.
A piece of content exported from TouchDesigner is called a
TouchDesigner Component file
and is stored with a
'.tox'
file extension.
A .tox file contains one component which in turn can contain multiple components. For more details, please refer to TouchDesigner documentation:
https://docs.derivative.ca/.tox.
Such files can then be imported into Smode as
2D Modifier
Modify a 2D image
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. To do so, drag and drop it into your
Element Tree
The hierarchical structure of Smode elements
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and choose
Inside Modifiers
.
Input Texture
To create a
Modifer
in TouchDesigner, you need to have at least one
Input
to which you can apply the effects you are going to create.
For more details, please refer to the TouchDesigner
In_TOP documentation.
Then when you export your component and import the .tox file into Smode as a
2D Modifier
Modify a 2D image
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, you should see your
Input(s)
.
You can choose the type of
Parent Input
from the drop-down menu. It can be an
Image Layer
This generator loads a still image and displays it.
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, a
Video File
Generate an animated image by playing a video file. Play it either with its
Transport or from a Timeline (by drag n dropping the layer inside it)
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, a Smode
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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etc...
Then, click on
'Play Standalone'
in the parameters.
Make sure that the resolution of the Output matches the expected Input resolution, which you can see in the parameters.
For more details, please refer to the topic:
TouchDesigner .tox Files
TouchDesigner File ".tox"
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.